**Widescreen (16:9) for PlayStation 2 games** ============================================= **Note :** This can NOT be achieved using the “Widescreen” option from OPL display settings page. **Previews :** .. image:: http://i.imgur.com/gYElt.giff :alt: title *Final Fantasy X-2* .. image:: http://www.abload.de/img/pcsx2-2012-09-09-23-1jsxm7.gif :alt: title *Mortal Kombat: Shaolin Monks* As you may know (or not), some PlayStation 2 games natively support 16:9 ratio. However, - there is no real standard about how to enable it : somes games required 16:9 to be enabled in PlayStation 2 system configuration menu to be displayed in widecreen ratio, while some others has their 16:9 option in their own display settings menu (in game) ; - some games has their 16:9 ratio just skewed ; - some other games just doesn’t support 16:9. It’s now possible to get proper 16:9 on a large amount of PlayStation 2 games. They are several methods to achieve this. Here’s 2 of them. ---- *Method 1 : patch the game image :* ----------------------------------- .. image:: 2155596679-preview.png :alt: title *PS2 Patch Engine tool* Basic step-by-step : | **(1)** – Create an image of your PlayStation 2 game, either as .iso, .img or .bin format ; | **(2)** – Download `PS2 Patch Engine `__ tool, by `pelvicthrustman `__ ; | **(3)** – Get a 16:9 patch for your PlayStation 2 game, either as \*.pnach file (see the `PCSX2 widescreen archive `__ at the bottom of the post), either as RAW code. | **(4)** – Read the “How to use it” section of this `post `__. | **(5)** – Once done, install your PS2 game for use with OPL, like you would for any other games. | **(6)** – Enjoy ! **Note :** WS .pnaches are game specific, which means you can’t apply a NTSC-U .pnach over a PAL game and vice-versa (example). ---- *Method 2 : using OPL+PS2RD :* ------------------------------ Process is exactly the same as you would do for any other cheats codes – except the fact you also need to convert 16:9 patches from .pnach to RAW codes. **Basic step-by-step :** | **(1)** – Create a .cht text file, replacing with the actual ID of your game. Example – Okami (PAL) : SLES_544.39.cht. | **(2)** – Extract the main executable of your PS2 game using `ELF Extractor `__ by `pelvicthrustman `__ ; | **(3)** – Use `MasterCode Finder `__ tool, by `pelvicthrustman `__ to determine the mastercode of your game ; | **(4)** – Get a 16:9 patch for your PlayStation 2 game, as \*.pnach file (see the `PCSX2 widescreen archive `__ at the bottom of the post) ; | **(5)** – Convert your 16:9 patch (.pnach format) to RAW codes using `PNACH Converter `__ tool, by `pelvicthrustman `__ ; | **(6)** – Write the mastercode and WS code in your .cht file, like this : SLES_544.39.cht : :: Master Code 9020FB28 0C0FBB2A Widescreen Code 201974d4 3c014455 20344864 3c014455 | **(7)** – Drop your .cht file in your CHT folder on the device you launch your games from (either +OPL/CHT, or mass:/CHT, or smb:/CHT) ; | **(8)** – Launch OPL, enable PS2RD in the “Cheats settings screen”, and launch your game ; | **(9)** – Enjoy ! **Note :** mastercodes and WS \*.pnaches are game specific : you can’t use a PAL mastercode for a NTSC-J game, nor apply a NTSC-U .pnach over a PAL game and vice-versa (example). | **Sources :** | . `PSCX2 forum `__ – thanks to everyone who contributed to the archive ; | . `Pelvicthrustman’s PS2 Hacking Toolkit `__ by `pelvicthrustman `__ – thanks for the great tools provided.